Universal Mobile Telecommunications System (UMTS); LTE; 5G; Mobile stereoscopic 3D video (3GPP TR 26.905 version 17.0.0 Release 17)

RTR/TSGS-0426905vh00

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Completion Date
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Standard
ETSI TR 126 905 V17.0.0 (2022-05) - Universal Mobile Telecommunications System (UMTS); LTE; 5G; Mobile stereoscopic 3D video (3GPP TR 26.905 version 17.0.0 Release 17)
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TECHNICAL REPORT
Universal Mobile Telecommunications System (UMTS);
LTE;
5G;
Mobile stereoscopic 3D video
(3GPP TR 26.905 version 17.0.0 Release 17)

3GPP TR 26.905 version 17.0.0 Release 17 1 ETSI TR 126 905 V17.0.0 (2022-05)

Reference
RTR/TSGS-0426905vh00
Keywords
5G,LTE,UMTS
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ETSI
3GPP TR 26.905 version 17.0.0 Release 17 2 ETSI TR 126 905 V17.0.0 (2022-05)
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ETSI
3GPP TR 26.905 version 17.0.0 Release 17 3 ETSI TR 126 905 V17.0.0 (2022-05)
Contents
Intellectual Property Rights . 2
Legal Notice . 2
Modal verbs terminology . 2
Foreword. 6
1 Scope . 7
2 References . 7
3 Definitions and abbreviations . 8
3.1 Definitions . 8
3.2 Abbreviations . 9
4 General . 10
4.1 Introduction. 10
5 Technology description . 10
5.1 Mobile 3D rendering technologies . 10
5.1.1 Introduction . 10
5.1.2 Glasses-free 3D video rendering technologies . 10
5.1.1.1 Parallax barrier . 10
5.1.1.2 Lenticular lens sheet . 11
5.1.3 Glasses-based 3D video rendering technologies . 12
5.1.3.1 Active-shutter glasses . 12
5.1.3.2 Passive glasses . 12
5.1.4 Potential impacts on a 3D service implementation . 13
5.2 Stereoscopic 3D frame packing formats . 13
5.2.1 Frame-compatible packing formats . 13
5.2.2 Full resolution per view packing formats . 14
5.3 Video codecs for stereoscopic 3D . 15
5.3.1 H.264/AVC for frame compatible packing formats . 15
5.3.2 H.264/AVC for temporal interleaving packing format . 15
5.3.3 MVC (Multiview Video Coding) . 15
5.3.4 Performance evaluation of the compression efficiency . 16
5.3.4.1 Simulation setup . 16
5.3.4.2 Simulation results . 17
5.4 3D signalling . 24
5.4.1 SIP/SDP codec and format signalling . 24
5.4.2 File format signalling . 25
5.4.2.1 Introduction . 25
5.4.2.2 Frame compatible H.264/AVC . 25
5.4.2.3 Temporally interleaved H.264/AVC . 25
5.4.2.4 Multiview Video Coding MVC . 26
5.4.2.5 Mixed 2D/3D video . 26
5.4.2.6 MIME type signalling for 3D stereoscopic video files . 26
5.4.3 Device capability exchange signalling of supported 3D video codecs and formats . 26
5.4.4 Inclusion of 3D video information in the DASH MPD . 27
6 Streaming use cases . 27
6.1 PSS and MBMS-based 3D video services . 27
6.1.1 Use case description . 27
6.1.2 Working assumptions and operation points . 27
6.1.3 Technical analysis . 28
6.2 DASH-based streaming of 3D content. 28
6.2.1 Use case description . 28
6.2.2 Working assumptions and operation points . 28
6.2.3 Evaluation of DASH-based streaming with HTTP-caching . 28
6.2.3.1 Introduction . 28
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6.2.3.2 Coding of VoD content items . 29
6.2.3.3 Simulation model . 30
6.2.3.4 Simulation results . 31
6.3 Common provisioning of 2D and 3D content for download and streaming . 32
6.3.1 Use case description . 32
6.3.2 Working assumptions and operation points . 33
6.3.3 Technical analysis . 34
6.4 3D Timed Text and Graphics . 34
6.4.1 Use case description . 34
6.4.2 Working assumptions and operation points . 35
6.4.3 Possible solution . 35
6.5 2D/3D mixed contents service . 36
6.5.1 Use case description . 36
6.5.2 Working assumptions and operation points . 37
6.5.3 Technical analysis . 37
6.6 Service provisioning based on depth range of the 3D content . 37
6.6.1 Use case description . 37
6.6.2 Working assumptions and operation points . 37
6.6.3 Possible solution . 37
7 Download use cases . 38
7.1 Download of 3D video . 38
7.1.1 Use case description . 38
7.1.2 Working assumptions and operation points . 38
7.1.3 Technical analysis . 38
7.2 Progressive download of 3D video . 38
7.2.1 Use case description . 38
7.2.2 Working assumptions and operation points . 39
7.2.3 Technical analysis . 39
7.3 Correct rendering of downloaded 3D video . 39
7.3.1 Use case description . 39
7.3.2 Working assumptions and operation points . 39
7.3.3 Technical analysis . 39
8 Use cases for further study . 39
8.1 Introduction. 39
8.2 3D video delivering based on 2D video warehouse . 39
8.2.1 Use case description . 39
8.2.2 Working assumptions and operation points . 40
8.3 3D video conversational services . 40
8.3.1 Use case description . 40
8.3.2 Working assumptions and operation points . 41
8.4 Multiple-party 3D video conference . 41
8.4.1 Use case description . 41
8.4.2 Working assumptions and operation points . 42
8.5 3D video call fall back to legacy phone . 42
8.5.1 Use case description . 42
8.5.2 Working assumptions and operation points . 43
8.5.3 Gap analysis on supporting 3D video call fallback between 3D video phones . 43
8.6 3D video call fall back between 3D capable phones . 43
8.6.1 Use case description . 43
8.6.2 Working assumptions and operation points . 43
8.6.3 Gap analysis on supporting 3D video call fallback between 3D video phones . 43
8.7 3D content in messaging . 44
8.7.1 Use case description . 44
8.7.2 Working assumptions and operation points . 44
8.8 3D service in the converged environment . 44
8.8.1 Use case description . 44
8.8.2 Working assumptions and operation points . 45
8.9 Bitrate adaptation . 45
8.9.1 Introduction . 45
8.9.2 Restricted access bandwidth . 45
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8.9.3 Rate adaptation in PSS and DASH . 45
8.9.4 Rate adaptation in MTSI . 46
8.9.5 Rate adaptation due to shared radio resources . 46
8.10 View scalability for graceful degradation . 46
8.10.1 Introduction . 46
8.10.2 Graceful degradation in MBMS when entering bad reception conditions . 46
8.10.3 Graceful degradation in MTSI . 46
8.10.4 Combined support of heterogeneous devices and graceful degradation . 46
9 Mobile 3D subjective tests . 47
9.1 Introduction. 47
9.2 Test description . 47
9.2.1 Video sources . 47
9.2.2 Content preparation . 47
9.2.2.1 Frame rate evaluation . 47
9.2.2.2 Resolution evaluation . 47
9.2.3 Encoding profiles . 47
9.2.4 Subjective test conditions . 48
9.2.4.1 Methodology. 48
9.2.4.2 Implementation . 48
9.2.4.3 Observers . 48
9.3 Test results . 49
9.3.1 Frame rate evaluation . 49
9.3.2 Resolution evaluation . 50
9.4 Conclusion of the test . 50
10 Content re-targeting. 50
10.1 Introduction. 50
10.2 Down-sampling/Up-sampling . 51
10.3 Extraction of depth map . 51
10.4 Occlusion handling . 52
10.5 Depth adjustment . 52
10.6 Creation of the second view . 53
11 Conclusions . 53
11.1 Introduction. 53
11.2 Frame Compatible Format for Stereoscopic Video Coding . 53
11.3 Stereoscopic Multi-view Video Coding . 54
Annex A: Change history . 56
History . 57

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Foreword
rd
This Technical Report has been produced by the 3 Generation Partnership Project (3GPP).
The contents of the present document are subject to continuing work within the TSG and may change following formal
TSG approval. Should the TSG modify the contents of the present document, it will be re-released by the TSG with an
identifying change of release date and an increase in version number as follows:
Version x.y.z
where:
x the first digit:
1 presented to TSG for information;
2 presented to TSG for approval;
3 or greater indicates TSG approved document under change control.
y the second digit is incremented for all changes of substance, i.e. technical enhancements, corrections,
updates, etc.
z the third digit is incremented when editorial only changes have been incorporated in the document.
ETSI
3GPP TR 26.905 version 17.0.0 Release 17 7 ETSI TR 126 905 V17.0.0 (2022-05)
1 Scope
The present document provides a study of stereoscopic 3D video services over 3GPP networks and terminals. Technical
definitions, use case descriptions, working assumptions, subjective tests results and technical studies are presented.
This document identifies the gaps within the Release 10 3GPP specifications in order to enable the implementation of
the mobile 3D video use cases.
2 References
The following documents contain provisions which, through reference in this text, constitute provisions of the present
document.
- References are either specific (identified by date of publication, edition number, version number, etc.) or
non-specific.
- For a specific reference, subsequent revisions do not apply.
- For a non-specific reference, the latest version applies. In the case of a reference to a 3GPP document (including
a GSM document), a non-specific reference implicitly refers to the latest version of that document in the same
Release as the present document.
[1] 3GPP TR 21.905: "Vocabulary for 3GPP Specifications".
[2] 3GPP TS 26.114: "IP multimedia subsystem (IMS); Multimedia telephony, Media handling and
interaction".
[3] 3GPP TS 26.234: "Transparent end-to-end packet switched streaming service (PSS); Protocols and
codecs".
[4] 3GPP TS 26.346: "Multimedia Broadcast/Multicast Service (MBMS); Protocols and codecs".
[5] 3GPP TS 26.247: "Transparent end-to-end Packet-switched Streaming Service (PSS); Progressive
Download and Dynamic Adaptive Streaming over HTTP (3GP-DASH)".
[6] 3GPP TS 26.140: "Multimedia Messaging Service (MMS); Media formats and codecs".
[7] 3GPP TS 26.245: "Transparent end-to-end Packet-switched Streaming Service (PSS); Timed Text
Format".
[8] 3GPP TS 26.430: "Timed Graphics".
[9] 3GPP TR 26.904: "Improved Video Coding Support".
[10] IETF RFC 3261: "SIP: Session Initiation Protocol".
[11] IETF RFC 3264: "An Offer/Answer Model with the Session Description Protocol (SDP)".
[12] IETF draft draft-ietf-payload-rtp-mvc-01: "RTP Payload Format for MVC Video".
[13] IETF personal draft draft-greevenbosch-mmusic-sdp-3d-format-002: "Signal 3D format".
[14] ITU-R Recommendation BT 1788: "Methodology for the subjective assessment of video quality in
multimedia applications".
[15] 3GPP TS 26.244: "Transparent end-to-end packet switched streaming service (PSS); 3GPP file
format".
[16] ISO/IEC 14496-15: 2010: "Information technology – Coding of audio-visual objects – Part 15:
Advanced Video Coding (AVC) file format".
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3GPP TR 26.905 version 17.0.0 Release 17 8 ETSI TR 126 905 V17.0.0 (2022-05)
[17] ISO/IEC 14496-12:2008/Amd2 | 15444-12:2008/Amd2: " Part 12: ISO base media file format
AMENDMENT 2: Support for sub-track selection & switching, post-decoder requirements, and
color information ISO base media file format".
[18] ISO/IEC 14496-12:2008 | 15444-12:2008: "Information technology – Coding of audio-visual
objects – Part 12: ISO base media file format" | "Information technology – JPEG 2000 image
coding system – Part 12: ISO base media file format".
[19] JM H.264/AVC Reference Software, http://iphome.hhi.de/suehring/tml/download/.
[20] JMVC H.264/MVC Reference Software, Version 8.5, March 2011.
[21] Proceedings of the IEEE: "Overview of the stereo and multiview video coding extensions of the
H.264/MPEG-4 AVC standard", A. Vetro, T. Wiegand, and G. Sullivan, ,, vol. 99, no. 4, p.
626642, 2011.
[22] Doc. JVT-AE022:"Coding performance of stereo high profile for movie sequences, London, U.K.,
Joint Video Team (JVT)", T. Chen, Y. Kashiwagi, C. S. Lim, and T. Nishi , Jul. 2009.
[23] Broadcasting, IEEE Transactions on: "Studies on the bit rate requirements for a HDTV format
with 1920x1080 pixel resolution, progressive scanning at 50 Hz frame rate targeting large flat
panel displays," H. Hoffmann, T. Itagaki, D. Wood, and A. Bock, , vol. 52, no. 4, pp. 420–434,
2006.
[24] 3GPP TS 26.237: "IP Multimedia Subsystem (IMS) based Packet Switch Streaming (PSS) and
Multimedia Broadcast/Multicast Service (MBMS) User Service; Protocols ".
[25] IETF RFC 6381: "The 'Codecs' and 'Profiles' Parameters for ``Bucket´´ Media Types", Gellens R.,
Singer D. and Frojdh P., August 2011.
[26] ISO/IEC 23009-1: "Information technology -- Dynamic adaptive streaming over HTTP (DASH)
-- Part 1: Media presentation description and segment formats.
[27] Open Mobile Alliance: "User Agent Profile Version 2.0", February 2006.
[28] 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-
CON): ,"Adaptive parallax for 3D television", Ide, K. and Sikora, T., 2010, vol., no., pp.1-4, 7-9
June 2010.
3 Definitions and abbreviations
3.1 Definitions
For the purposes of the present document, the terms and definitions given in TR 21.905 [1] and the following apply. A
term defined in the present document takes precedence over the definition of the same term, if any, in TR 21.905 [1].
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3.2 Abbreviations
For the purposes of the present document, the abbreviations given in TR 21.905 [1] and the following apply. An
abbreviation defined in the present document takes precedence over the definition of the same abbreviation, if any, in
TR 21.905 [1].
AVC Advanced Video Coding
DASH Dynamic Adaptive Streaming over HTTP
HDMI High-Definition Multimedia Interface
HTTP Hypertext Transfer Protocol
IMS IP Multimedia Subsystem
IP Internet Protocol
IPD Interpupillary Distance
IR Infrared
LTE Long Term Evolution
MBMS Multimedia Broadcast/Multicast Services
MPD Media Presentation Description
MTSI Multimedia Telephony Services for IMS
MVC Multiview Video Coding
PSS Packet Switched Streaming Service
RTP Real Time Protocol
SDP Session Description Protocol
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4 General
4.1 Introduction
This Technical Report provides a study on mobile 3D stereoscopic video in 3GPP. Use cases and technical solutions are
investigated regarding a variety of setups using 3GPP's streaming, multicast/broadcast, download and progressive
download as well as conversational services. Clause 5 provides a definition of the stereoscopic 3D video technologies
and terminology as well as a video codecs performance comparison. Clauses 6 and 7 focus on use cases for which the
working assumptions and the operation points are defined before providing a technical analysis, whereas clause 8
provides a set of use cases in which further study is required so as to identify the gaps. Clause 9 introduces subjective
tests conducted on a 3D capable mobile terminal and clause 10 presents a generic approach for 3D content adaptation
depending on the client terminal charasteristics. The conclusion summarizes the recommended way forward for the
introduction of 3D stereoscopic video support in 3GPP specifications.
5 Technology description
5.1 Mobile 3D rendering technologies
5.1.1 Introduction
Stereoscopy is the method of combining two plane pictures in order to produce a depth perception by the human brain.
Each eye seeing a different angle of a scene, the human visual system - with subjective assessments - is able to interpret
the depth information.
In the scope of the present document, this section provides some information on how the rendering technologies provide
the depth perception. These technologies are split into two categories; the glasses based systems and the glasses free
systems.
5.1.2 Glasses-free 3D video rendering technologies
5.1.1.1 Parallax barrier
The parallax barrier consists in a grid placed over the screen. When electrically activated, this barrier prevents the eyes
of the user from viewing all the pixels of the display such as depicted in the figure 1. The resulting quality of experience
is half the resolution per view compared with the 2D mode (i.e. when the barrier is switched off).
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Figure 1: Parallax barrier
5.1.1.2 Lenticular lens sheet
This rendering technology is based on a lens sheet. It consists in a series of vertical hemi-cylindrical lenses placed so as
to direct light in different viewing angles. When correctly placed, each eye can receive a different view from the other,
as shown on the figure 2.
Figure 2: Lenticular lens sheet
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5.1.3 Glasses-based 3D video rendering technologies
5.1.3.1 Active-shutter glasses
The active-shutter glasses are synchronized with the 3D display (potentially with IR signal transmitted from the glasses
to the terminal) which displays alternatively the left and right views of a video. The figure 3 below illustrates such a
case.
Figure 3: Active shutter glasses
5.1.3.2 Passive glasses
Passive glasses use a polarized filter placed on both the screen and the glasses. For example, the current 3D displays can
interlace the left and right views in a single image on the screen whereas the filters on the glasses only allow the left eye
to see the odd lines (in red on figure 4) and the right eye to see the even lines of the screen (in green on figure 4). In this
case, image resolution is halved if compared to active systems but new systems such as active retarder will attempt to
solve this problem.
Figure 4: Passive polarized glasses
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5.1.4 Potential impacts on a 3D service implementation
Given the fact that the rendering technologies offer different levels of quality of experience such as the resolution per
view, the viewing angles… a service may benefit from adapting the provided 3D video format to the rendering
technology in use. In this case appropriate signalling is necessary to either describe the different formats such that the
client can select/request the format or the appropriate signalling of the rendering technology is important such that the
server can select or annotate the appropriate format.
Depending on the service, these formats may have to be mapped to the different signalling frameworks in which the 3D
video is offered, e.g. MPD in 3GP-DASH, SDP for MTSI and PSS, etc.
5.2 Stereoscopic 3D frame packing formats
5.2.1 Frame-compatible packing formats
The frame-compatible packing format consists in sub-sampling the two views which compose a stereoscopic 3D video
and pack them together in order to produce a video signal compatible with a 2D frame infrastructure.
In a typical operation mode, the spatial resolution of the original frames of each view and the packaged single frame,
have the same resolution. The spatial packing arrangement may use a side-by-side, top-bottom, interleaved, or
checkerboard format as illustrated in figure 5 and the down-sampling process should be performed accordingly.
In most commercial deployments only side-by-side or top-bottom frame packing arrangements are applied.
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L R L R L R L R L L L L L L L L
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L R L R L R L R L L L L L L L L
R
L R L R L R L R R R R R R R R
L R L R L R L R L L L L L L L L
L R L R L R L R R R R R R R R R
a) vertical interleaving
b) horizontal interleaving
L L L L R R R R L L L L L L L L
L L L L R R R R L L L L L L L L
L L L L R R R R L L L L L L L L
L L L L R R R R L L L L L L L L
L L L L R R R R R R R R R R R R
L L L L R R R R R R R R R R R R
L L L L R R R R R R R R R R R R
L L L L R R R R R R R R R R R R
c) side-by-side
d) top-bottom
L R L R L R L R
R L R L R L R L
L R L R L R L R
R L R L R L R L
L R L R L R L R
R L R L R L R L
L R L R L R L R
R L R L R L R L
e) checker board
Figure 5: Spatial frame packing formats
5.2.2 Full resolution per view packing formats
In order to avoid the lack of definition introduced by the frame-compatible packing formats, it is possible to transmit
both views at full resolution. In this case, the amount of data is twice as much as the frame compatible packing formats.
Although the spatial packing format can be used in order to generate a twice bigger image, the most common format is
the frame packing for which the left and right views are temporally interleaved such as shown on the figure 6 below.

Figure 6: Temporal interleave packing format
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5.3 Video codecs for stereoscopic 3D
5.3.1 H.264/AVC for frame compatible packing formats
In frame-compatible stereoscopic video, at the encoder side a spatial packing of a stereo pair into a single frame is
performed and the single frames are encoded. The output frames produced by the decoder contain constituent frames of
a stereo pair. The encoder side indicates the used frame packing format by including one or more frame packing
arrangement supplemental enhancement information (SEI) messages as specified in the H.264/AVC standard into the
bitstream. The decoder side should decode the frame conventionally, unpack the two constituent frames from the out
...

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