IEC TR 63340-3:2025
(Main)Electronic displays for special applications - Part 3: Gaming and e-sports
Electronic displays for special applications - Part 3: Gaming and e-sports
IEC TR 63340-3:2025, which is a Technical Report, provides general information for the standardization of electronic displays for gaming and e-sports. This document includes an overview of market relevance, related technologies, and standardization strategies.
General Information
Standards Content (Sample)
IEC TR 63340-3 ®
Edition 1.0 2025-07
TECHNICAL
REPORT
Electronic displays for special applications –
Part 3: Gaming and e-sports
ICS 31.120 ISBN 978-2-8327-0542-1
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CONTENTS
FOREWORD . 3
INTRODUCTION . 5
1 Scope . 6
2 Normative references . 6
3 Terms and definitions and abbreviated terms . 6
3.1 Terms and definitions . 6
3.2 Abbreviated terms. 6
4 Points to be discussed in future standardization . 7
5 Market trends . 7
5.1 Gaming market introduction . 7
5.2 Market size and future expectation . 8
5.3 Types of game . 8
5.4 E-sports . 10
5.4.1 General. 10
5.4.2 Classification as a sport. 10
5.4.3 Olympic Games recognition . 10
5.4.4 Professional use . 11
5.5 Types of application for gaming and e-sports . 11
6 Technologies utilized in gaming and e-sports displays . 12
6.1 General . 12
6.2 Gaming panel type and technology . 12
6.3 Connectors . 13
6.4 Other technologies used in gaming and e-sports . 13
6.4.1 Synchronization technology . 13
6.4.2 Function optimization . 13
6.4.3 Experience and ergonomics . 15
6.4.4 Curved display . 15
7 Possible performance characteristics for optical properties and temporal
properties . 16
7.1 General electrical and optical properties . 16
7.2 Temporal properties . 16
7.2.1 Mouse arrow stroboscopic effect . 16
7.2.2 GtG response time . 17
7.2.3 MPRT . 17
7.2.4 ClearMR . 17
7.2.5 Refresh rate and VRR . 17
7.2.6 Frame skipping check . 18
7.2.7 Motion artefact . 18
7.2.8 Overlapping edges of blur (ghosting). 18
7.2.9 Input latency. 19
7.2.10 Screen tearing . 19
7.2.11 Stuttering . 20
7.2.12 Other characteristics . 20
8 Standardization strategy . 21
8.1 Current market problems . 21
8.2 Candidate standardization grand map for e-sports display . 22
8.2.1 General. 22
8.2.2 Display modules . 22
8.2.3 Display system . 23
8.3 Stakeholders of the standardization . 24
8.4 Related standardization activities . 24
8.5 Reasons of standardization in IEC TC 110 . 25
Bibliography . 26
Figure 1 – Relation between time and voltage . 15
Figure 2 – Mouse arrow stroboscopic effect . 16
Figure 3 – Frame skipping . 18
Figure 4 – Chase rectangles . 19
Figure 5 – Input latency. 19
Figure 6 – Screen tearing . 20
Figure 7 – Stuttering . 20
Table 1 – Parameters of popular e-sports displays . 21
Table 2 –Candidate standardization grand map of display modules . 23
Table 3 – Candidate standardization grand map of display system . 24
INTERNATIONAL ELECTROTECHNICAL COMMISSION
____________
Electronic displays for special applications -
Part 3: Gaming and e-sports
FOREWORD
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IEC TR 63340-3 has been prepared by IEC technical committee 110: Electronic displays. It is
a Technical Report.
The text of this Technical Report is based on the following documents:
Draft Report on voting
110/1753/DTR 110/1779/RVDTR
Full information on the voting for its approval can be found in the report on voting indicated in
the above table.
The language used for the development of this Technical Report is English.
This document was drafted in accordance with ISO/IEC Directives, Part 2, and developed in
accordance with ISO/IEC Directives, Part 1 and ISO/IEC Directives, IEC Supplement, available
at www.iec.ch/members_experts/refdocs. The main document types developed by IEC are
described in greater detail at www.iec.ch/publications.
A list of all parts in the IEC 63340 series, published under the general title Electronic displays
for special applicat
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