Information technology — High efficiency coding and media delivery in heterogeneous environments — Part 3: 3D audio

This document specifies technology that supports the efficient transmission of immersive audio signals and flexible rendering for the playback of immersive audio in a wide variety of listening scenarios. These include home theatre setups with 3D loudspeaker configurations, 22.2 loudspeaker systems, automotive entertainment systems and playback over headphones connected to a tablet or smartphone.

Technologies de l'information — Codage à haute efficacité et livraison des medias dans des environnements hétérogènes — Partie 3: Audio 3D

General Information

Status
Published
Publication Date
16-Aug-2022
Current Stage
6060 - International Standard published
Start Date
17-Aug-2022
Due Date
30-Jan-2023
Completion Date
17-Aug-2022
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ISO/IEC 23008-3:2022 - Information technology — High efficiency coding and media delivery in heterogeneous environments — Part 3: 3D audio Released:17. 08. 2022
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INTERNATIONAL ISO/IEC
STANDARD 23008-3
Third edition
2022-08
Information technology — High
efficiency coding and media delivery
in heterogeneous environments —
Part 3:
3D audio
Technologies de l'information — Codage à haute efficacité et livraison
des medias dans des environnements hétérogènes —
Partie 3: Audio 3D
Reference number
ISO/IEC 23008-3:2022(E)
© ISO/IEC 2022

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ISO/IEC 23008-3:2022(E)
COPYRIGHT PROTECTED DOCUMENT
© ISO/IEC 2022
All rights reserved. Unless otherwise specified, or required in the context of its implementation, no part of this publication may
be reproduced or utilized otherwise in any form or by any means, electronic or mechanical, including photocopying, or posting on
the internet or an intranet, without prior written permission. Permission can be requested from either ISO at the address below
or ISO’s member body in the country of the requester.
ISO copyright office
CP 401 • Ch. de Blandonnet 8
CH-1214 Vernier, Geneva
Phone: +41 22 749 01 11
Email: copyright@iso.org
Website: www.iso.org
Published in Switzerland
ii
  © ISO/IEC 2022 – All rights reserved

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ISO/IEC 23008-3:2022(E)
Contents Page
Foreword . xiii
Introduction .xiv
1 Scope . 1
2 Normative references . 1
3 Terms, definitions, symbols, abbreviated terms and mnemonics . 2
3.1 Terms, definitions, symbols and abbreviated terms . 2
3.2 Mnemonics . 2
4 Technical overview . 2
4.1 Decoder block diagram . 2
4.2 Overview over the codec building blocks . 3
4.3 Efficient combination of decoder processing blocks in the time domain and QMF
domain . 6
4.4 Rule set for determining processing domains . 9
4.4.1 Audio core codec processing domain . 9
4.4.2 Mixing . 10
4.4.3 DRC-1 Operation domains (DRC in rendering context) . 10
4.4.4 Audio core codec interface domain to rendering . 10
4.4.5 Rendering context . 10
4.4.6 Post-processing context . 11
4.4.7 End-of-chain context . 11
4.5 Sample rate converter . 11
4.6 Decoder delay . 11
4.7 Contribution mode of MPEG-H 3D audio . 12
4.8 MPEG-H 3D audio profiles and levels . 12
4.8.1 General . 12
4.8.2 Profiles . 13
5 MPEG-H 3D audio core decoder . 27
5.1 Definitions . 27
5.1.1 Joint stereo . 27
5.1.2 MPEG surround based stereo (MPS 212) . 28
5.2 Syntax . 28
5.2.1 General . 28
5.2.2 Decoder configuration . 28
5.2.3 MPEG-H 3D audio core bitstream payloads . 51
5.3 Data structure . 72
5.3.1 General . 72
5.3.2 General configuration data elements . 72
5.3.3 Loudspeaker configuration data elements . 75
5.3.4 Core decoder configuration data elements . 77
5.3.5 Downmix matrix data elements . 81
5.3.6 HOA rendering matrix data elements . 84
5.3.7 Signal group information elements . 87
5.3.8 Low frequency enhancement (LFE) channel element, mpegh3daLfeElement() . 87
5.3.9 Compatible profile and levels sets. 88
5.4 Configuration element descriptions . 88
5.4.1 General . 88
5.4.2 Downmix configuration . 88
5.4.3 HOA rendering matrix configuration . 94
© ISO/IEC 2022 – All rights reserved iii

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ISO/IEC 23008-3:2022(E)
5.5 Tool descriptions . 98
5.5.1 General. 98
5.5.2 Quad channel element . 98
5.5.3 Transform splitting . 100
5.5.4 MPEG surround for mono to stereo upmixing . 107
5.5.5 Enhanced noise filling . 110
5.5.6 Audio pre-roll . 134
5.5.7 Fullband LPD . 137
5.5.8 Time-domain bandwidth extension . 148
5.5.9 LPD stereo coding . 161
5.5.10 Multichannel coding tool . 169
5.5.11 Filterbank and block switching . 179
5.5.12 Frequency domain prediction . 180
5.5.13 Long-term postfilter. 183
5.5.14 Tonal component coding . 188
5.5.15 Internal channel on MPS212 for low complexity format conversion . 198
5.5.16 High resolution envelope processing (HREP) tool . 210
5.6 Buffer requirements . 216
5.6.1 Minimum decoder input buffer . 216
5.6.2 Bit reservoir . 216
5.6.3 Maximum bit rate. 217
5.7 Stream access point requirements and inter-frame dependency . 217
6 Dynamic range control and loudness processing . 218
6.1 General. 218
6.2 Description . 218
6.3 Syntax . 219
6.3.1 Loudness metadata . 219
6.3.2 Dynamic range control metadata . 219
6.3.3 Data elements . 220
6.4 Decoding process . 222
6.4.1 General. 222
6.4.2 Dynamic range control . 224
6.4.3 Usage of downmixId in MPEG-H . 224
6.4.4 DRC set selection process . 225
6.4.5 DRC-1 for SAOC 3D Content . 227
6.4.6 DRC-1 for HOA content . 228
6.4.7 Loudness normalization . 229
6.4.8 Peak limiter . 230
6.4.9 Time-synchronization of DRC gains . 230
6.4.10 Default parameters . 230
7 Object metadata decoding . 230
7.1 General. 230
7.2 Description . 230
7.3 Syntax . 231
7.3.1 Object metadata configuration . 231
7.3.2 Top level object metadata syntax . 232
7.3.3 Subsidiary payloads for efficient object metadata decoding . 233
7.3.4 Subsidiary payloads for object metadata decoding with low delay . 239
7.3.5 Enhanced object metadata configuration . 244
7.4 Data structure . 247
7.4.1 Definition of ObjectMetadataConfig() payloads . 247
7.4.2 Efficient object metadata decoding . 248
7.4.3 Object metadata decoding with low delay . 256
iv © ISO/IEC 2022 – All rights reserved

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ISO/IEC 23008-3:2022(E)
7.4.4 Enhanced object metadata . 261
8 Object rendering . 264
8.1 Description . 264
8.2 Terms and definitions . 264
8.3 Input data . 264
8.4 Processing . 265
8.4.1 General remark . 265
8.4.2 Imaginary loudspeakers . 266
8.4.3 Dividing the loudspeaker setup into a triangle mesh . 267
8.4.4 Rendering algorithm . 269
9 SAOC 3D . 273
9.1 Description . 273
9.2 Definitions . 273
9.3 Delay and synchronization . 275
9.4 Syntax . 275
9.4.1 Payloads for SAOC 3D . 275
9.4.2 Definition of SAOC 3D payloads . 279
9.5 SAOC 3D processing . 281
9.5.1 Compressed data stream decoding and dequantization of SAOC 3D data . 281
9.5.2 Time/frequency transforms . 281
9.5.3 Signals and parameters . 282
9.5.4 SAOC 3D decoding . 284
9.5.5 Dual mode . 289
10 Generic loudspeaker rendering/format conversion . 289
10.1 Description . 289
10.2 Definitions . 291
10.2.1 General remarks . 291
10.2.2 Variable definitions . 291
10.3 Processing . 291
10.3.1 Application of transmitted downmix matrices . 291
10.3.2 Application of transmitted equalizer settings . 296
10.3.3 Downmix processing involving multiple channel groups . 296
10.3.4 Initialization of the format converter . 297
10.3.5 Audio signal processing. 313
11 Immersive loudspeaker rendering/format conversion . 319
11.1 Description . 319
11.2 Syntax . 321
11.3 Definitions . 321
11.3.1 General remarks . 321
11.3.2 Variable definitions . 322
11.4 Processing . 323
11.4.1 Initialization of the format converter . 323
11.4.2 Audio signal processing. 366
12 Higher order ambisonics (HOA) . 373
12.1 Technical overview . 373
12.1.1 Block diagram . 373
12.1.2 Overview of the decoder tools . 374
12.2 Syntax . 376
12.2.1 Configuration of HOA elements . 376
12.2.2 Payloads of HOA elements . 380
12.3 Data structure . 393
12.3.1 Definitions of HOA Config . 393
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ISO/IEC 23008-3:2022(E)
12.3.2 Syntax of getSubbandBandwidths() . 397
12.3.3 Definitions of HOA payload . 398
12.4 HOA tool description . 406
12.4.1 HOA frame converter . 406
12.4.2 Spatial HOA decoding . 423
12.4.3 HOA renderer . 452
12.4.4 Layered coding for HOA . 461
13 Binaural renderer . 464
13.1 General. 464
13.2 Frequency-domain binaural renderer . 464
13.2.1 General. 464
13.2.2 Definitions . 466
13.2.3 Parameterization of binaural room impulse responses . 470
13.2.4 Frequency-domain binaural processing . 482
13.3 Time-domain binaural renderer . 489
13.3.1 General. 489
13.3.2 Definitions . 490
13.3.3 Parameterization of binaural room impulse responses . 492
13.3.4 Time-domain binaural processing . 497
14 MPEG-H 3D audio stream (MHAS) . 498
14.1 Overview . 498
14.2 Syntax . 498
14.2.1 Main MHAS syntax elements . 498
14.2.2 Subsidiary MHAS syntax elements . 500
14.3 Semantics . 501
14.3.1 mpeghAudioStreamPacket() . 501
14.3.2 MHASPacketPayload() . 502
14.3.3 Subsidiary MHAS packets. 503
14.4 Description of MHASPacketTypes . 503
14.4.1 PACTYP_FILLDATA .
...

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