IEC TR 63344:2021
(Main)Conceptual model of standardization for haptic multimedia systems
Conceptual model of standardization for haptic multimedia systems
IEC TR 63344:2021(E) describes the conceptual model of vibro-tactile-based haptics in multimedia systems and equipment used in electrical appliances, computer interfaces, automobiles, amusements, and communication devices. This model describes possible standardization items.
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IEC TR 63344 ®
Edition 1.0 2021-11
TECHNICAL
REPORT
colour
inside
Conceptual model of standardization for haptic multimedia systems
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IEC TR 63344 ®
Edition 1.0 2021-11
TECHNICAL
REPORT
colour
inside
Conceptual model of standardization for haptic multimedia systems
INTERNATIONAL
ELECTROTECHNICAL
COMMISSION
ICS 33.160.60 ISBN 978-2-8322-1047-1
– 2 – IEC TR 63344:2021 © IEC 2021
CONTENTS
FOREWORD . 5
INTRODUCTION . 7
1 Scope . 8
2 Normative references . 8
3 Terms and definitions . 8
4 Overview of haptics in multimedia systems . 10
4.1 Purpose . 10
4.2 Device categories . 10
4.3 Items of standardization . 11
4.4 Purposes of haptic feedback . 12
4.5 Reality class . 12
4.6 Interaction modality . 12
4.7 Data format and network topology . 13
4.7.1 General . 13
4.7.2 Acceptable delay . 13
4.7.3 Frame rate . 13
4.7.4 Quantization . 13
4.7.5 Data compression . 13
4.8 Device property. 13
4.8.1 General . 13
4.8.2 Spatial resolution . 13
4.8.3 Use of universal parameters . 14
4.8.4 Diversity of sensitivity . 14
4.8.5 Safety . 14
4.8.6 Calibration method . 14
5 Examples . 14
5.1 Games and entertainment . 14
5.1.1 General . 14
5.1.2 Computer games . 14
5.1.3 Immersive cinema . 15
5.1.4 Sports broadcasting . 15
5.1.5 E-sports . 16
5.2 Car driver support . 16
5.2.1 General . 16
5.2.2 Centre console interface . 16
5.3 Haptic feel transfer . 17
5.4 Haptic communication . 17
Annex A (informative) Use case of vibrotactile vest . 19
A.1 Description of the use case . 19
A.1.1 Name of use case . 19
A.1.2 Version management . 19
A.1.3 Scope and objectives of use case . 19
A.1.4 Narrative of use case . 19
A.1.5 General remarks . 19
A.2 Diagram of use case . 20
A.3 Technical details . 20
A.3.1 Actors . 20
A.3.2 Triggering event, preconditions, assumptions . 21
A.3.3 References . 21
A.3.4 Further information on the use case for classification and mapping . 22
A.4 Step by step analysis of use case . 22
A.4.1 Overview Scenarios . 22
A.4.2 Steps – scenarios . 23
A.5 Information exchanged . 25
A.6 Requirements (optional) . 25
A.7 Common terms and definitions . 25
A.8 Custom information (optional) . 25
A.9 Terms and definitions (additional) . 26
A.10 Technologies (additional) . 26
Annex B (informative) Use case of vibrotactile IPTV . 27
B.1 Description of the use case . 27
B.1.1 Name of use case . 27
B.1.2 Version management . 27
B.1.3 Scope and objectives of use case . 27
B.1.4 Narrative of use case . 27
B.2 Diagram of use case . 27
B.3 Technical details . 28
B.3.1 Actors . 28
B.3.2 Triggering Event, Preconditions, Assumptions . 28
B.3.3 References . 29
B.3.4 Further Information to the use case for classification / mapping . 29
B.4 Step-by-step analysis of use case . 30
B.4.1 Overview scenarios . 30
B.4.2 Steps – Scenarios . 31
B.5 Information exchanged . 32
B.6 Requirements (optional) . 32
B.7 Common terms and definitions . 32
B.8 Custom information (optional) . 32
B.9 Terms and definitions (additional) . 36
B.10 Technologies (additional) . 37
Bibliography . 38
Figure 1 – Device categories . 10
Figure 2 – Applications . 11
Figure 3 – Game & Entertainment . 14
Figure 4 – Computer games . 15
Figure 5 – Wear-type display for Immersive cinema . 15
Figure 6 – Sports broadcasting . 16
Figure 7 – Car driver support . 16
Figure 8 – Centre console interface . 17
Figure 9 – Tactile feel transfer . 17
Figure 10 – Tactile communication . 18
Figure A.1 – Use case diagram of vibrotactile vest . 20
– 4 – IEC TR 63344:2021 © IEC 2021
Figure B.1 – Use case diagram of vibrotactile IPTV . 28
Figure B.2 – Relationship between channel number and actuator position . 35
Table 1 – Items of haptics standardization . 11
Table B.1 – Assigned ch
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