Information technology — Media context and control — Part 4: Virtual world object characteristics

The technologies of this document specified are description languages and vocabularies to describe virtual world objects. The adaptation engine is not within the scope of this document. This document specifies syntax and semantics of the tools used to characterize a virtual world object related metadata: — Virtual World Object Characteristics (VWOC) as an XML Schema-based language which enables one to describe a basic structure of avatars and virtual world objects in virtual environments.

Technologies de l'information — Contrôle et contexte de supports — Partie 4: Caractéristiques d'objet du monde virtuel

General Information

Status
Published
Publication Date
24-Sep-2018
Current Stage
9060 - Close of review
Start Date
04-Mar-2029
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ISO/IEC 23005-4:2018 - Information technology -- Media context and control
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INTERNATIONAL ISO/IEC
STANDARD 23005-4
Fourth edition
2018-09
Information technology — Media
context and control —
Part 4:
Virtual world object characteristics
Technologies de l'information — Contrôle et contexte de supports —
Partie 4: Caractéristiques d'objet du monde virtuel
Reference number
ISO/IEC 23005-4:2018(E)
©
ISO/IEC 2018

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ISO/IEC 23005-4:2018(E)

COPYRIGHT PROTECTED DOCUMENT
© ISO/IEC 2018
All rights reserved. Unless otherwise specified, or required in the context of its implementation, no part of this publication may
be reproduced or utilized otherwise in any form or by any means, electronic or mechanical, including photocopying, or posting
on the internet or an intranet, without prior written permission. Permission can be requested from either ISO at the address
below or ISO’s member body in the country of the requester.
ISO copyright office
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Published in Switzerland
ii © ISO/IEC 2018 – All rights reserved

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ISO/IEC 23005-4:2018(E)
Contents Page
1 Scope . 1
2 Normative references . 1
3 Terms, definitions, abbreviated terms, schema documents and prefixes . 1
3.1 Terms and definitions . 1
3.2 Schema documents . 3
3.3 Use of prefixes . 3
4 Virtual world object metadata . 4
4.1 General . 4
4.2 Schema wrapper conventions . 5
4.3 Root element and top-level tools . 6
4.3.1 General . 6
4.3.2 XML representation syntax . 6
4.3.3 Binary representation syntax . 6
4.3.4 Semantics . 7
4.3.5 Examples . 8
4.4 Virtual world object base type . 9
4.4.1 General . 9
4.4.2 XML representation syntax . 10
4.4.3 Binary representation syntax . 11
4.4.4 Semantics . 13
4.4.5 Examples . 14
4.4.6 IdentificationTy
...

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